Generic Space Shooter
This is my first game, a short shmup with 3 levels and a boss at the end.
CONTROLS:
Move - WASD / arrow keys
Shoot - space / L mouse
Pause - P
CREDITS
MUSIC
RailJet by Xeno
https://opengameart.org/content/railjet-long-seamless-loop
http://www.nosoapradio.us
SPRITES
Space Ship Cronstruction Kit by Skorpio
https://opengameart.org/content/space-ship-construction-kit
Space Shooter Art (and some SFX) by Kenney
https://www.kenney.nl/
Shmup Ships by surt
https://opengameart.org/content/shmup-ships
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | mateuspgt@gmail.com |
Genre | Shooter |
Made with | Unity |
Tags | 2D, Shoot 'Em Up, Short |
Comments
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I had fun. Have you considered making the ship just autofire? Playing through I never really had a reason to stop firing, and if that's the case holding space the entire time seems redundant after a little while. I'm not to familiar with shmups so I dont know if another game has done that already but I feel like a shmup where you cant stop firing or only fire when you're moving would lead to some interesting gameplay if you designed around it. Just an idea. Good job.
Hey, man! I want to thank you very much for your comment, as it stuck with me all this time and I used it in the GMTK Jam this yer! It's not exactly as you suggested, but you inspired me!
Check it out!
https://mattbolere.itch.io/100-enemies
Just played and left a rating on 100 Enemies! It was super fun (if a bit difficult) and it's really cool to see a suggestion from a year ago left a seed for the next jam! I only managed to kill 4 enemies on my best run but the game itself feels good and functions great, so I imagine with just a bit of iteration it'd be at a point I could likely survive all 100!
If you feel up to it, want to check out my jam entry for this year? Its about fighting gravity in a pinball/pachinko machine
https://boredskeleton.itch.io/rico-shae-in-cat-ball-fling
For sure, left my comment on the submission page! Nice game! And thanks for your feedback!