This is my first game, a short shmup with 3 levels and a boss at the end.

CONTROLS:
Move - WASD / arrow keys
Shoot - space / L mouse 
Pause - P


CREDITS

MUSIC
RailJet by Xeno
https://opengameart.org/content/railjet-long-seamless-loop
http://www.nosoapradio.us

SPRITES
Space Ship Cronstruction Kit by Skorpio
https://opengameart.org/content/space-ship-construction-kit
Space Shooter Art (and some SFX) by Kenney
https://www.kenney.nl/
Shmup Ships by surt
https://opengameart.org/content/shmup-ships

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1)
AuthorMattBolere
GenreShooter
Made withUnity
Tags2D, Shoot 'Em Up, Short

Comments

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I had fun. Have you considered making the ship just autofire? Playing through I never really had a reason to stop firing, and if that's the case holding space the entire time seems redundant after a little while. I'm not to familiar with shmups so I dont know if another game has done that already but I feel like a shmup where you cant stop firing or only fire when you're moving would lead to some interesting gameplay if you designed around it. Just an idea. Good job.

(1 edit)

Hey, man! I want to thank you very much for your comment, as it stuck with me all this time and I used it in the GMTK Jam this yer! It's not exactly as you suggested, but you inspired me!

Check it out!

https://mattbolere.itch.io/100-enemies

Just played and left a rating on 100 Enemies! It was super fun (if a bit difficult) and it's really cool to see a suggestion from a year ago left a seed for the next jam! I only managed to kill 4 enemies on my best run but the game itself feels good and functions great, so I imagine with just a bit of iteration it'd be at a point I could likely survive all 100!

If you feel up to it, want to check out my jam entry for this year? Its about fighting gravity in a pinball/pachinko machine

https://boredskeleton.itch.io/rico-shae-in-cat-ball-fling

For sure, left my comment on the submission page! Nice game! And thanks for your feedback!